A full season for nine- and ten-year-olds: twelve practice plans, every game in one place, and practical help for coaching 7v7 without turning it into a lecture.
U10 game library
Every game, without hunting through the weeks.
All 13 of them, written for Ages 9-10 and drawn out where a setup picture helps. Use one as planned or use the search when you need a quick replacement.
What the pictures mean
A kid on the team with the ball
A kid on the other team
A ball
You
A cone
A goal
Running with the ball
A pass
Running without the ball
Nothing matches that. Try a shorter search.
Warm-up1v1 up to 3v3Every weekSmall-Sided Arrival GameFind the theme in a real game.
How long
15-20 min
How many
2 or more
What you need
Cones, small goals, balls
Setting it up
Set up two 19-yard-wide fields with small goals. Start 1v1, 2v1 or 2v2 and add players as they arrive. Use kick-ins or dribble-ins to keep it moving.
Shout Play forward, react fast
Things to ask them
What do you see when you get the ball?
What changes when you lose it?
Attacking4v4 or 5v4Sessions 1-2Build Out to the End ZoneKeeping the ball in the first half, then finding a way forward.
How long
15-20 min
How many
8 or more
What you need
Cones, one goal, balls
Setting it up
Use a 24-by-35-yard area with a goal at one end and an end zone at the other. One team builds toward the end zone; the other tries to win it and score.
Shout First touch, support, play forward
Things to ask them
Where is the first safe pass?
When can we play forward?
Attacking3v3 or 4v4Sessions 1-4Four Goal GameSeeing a new route when one goal is blocked.
How long
10-15 min
How many
6 or more
What you need
Four small goals or cone gates
Setting it up
Give each team two goals to attack. Make the field wide enough that changing the point of attack becomes possible.
Shout Scan, switch, support
Things to ask them
Which goal has space?
How can we move the defender?
Attacking2v2Sessions 3-4Two on Two to the ConesRecognizing when to dribble, pass or move to help.
How long
Short rounds
How many
4 or more
What you need
Cones, balls
Setting it up
Make the field wider than long. Teams score by playing the ball into or through the opponent's row of cone targets.
Shout Draw them in, find the free player
Things to ask them
What makes a teammate a good option?
When should you drive forward instead?
Attacking3v3 or 4v4Sessions 5-6Score or CounterCreating a scoring chance while protecting against the counter.
How long
15-20 min
How many
6 or more
What you need
One goal, two small goals, cones, balls
Setting it up
Set a regular goal at one end and two counter goals at the other. The attacking team scores in the regular goal; the defending team wins it and counters to either small goal.
Shout Finish, combine, counter
Things to ask them
When is the opening to shoot?
Can a pass create a 2v1?
Attacking2v1 or 2v2Sessions 5-6Pairs Against DefendersCreating and using an advantage near goal.
How long
Short rounds
How many
6 or more
What you need
Goals, balls, cones
Setting it up
Serve a ball to two attackers against one or two defenders. The attackers look to score; new players enter after each round.
Shout Commit them, make an option
Things to ask them
What makes it a 2v1?
Where can the second attacker help?
Defending3v3 or 4v4Sessions 7-8Press, Cover, CounterStopping the ball moving forward, then attacking straight away.
How long
15-20 min
How many
6 or more
What you need
One goal, two small goals, cones, balls
Setting it up
Use a small directional field with a regular goal and two counter goals. Let one team build; the other presses, covers and counterattacks on the win.
Shout Closest player pressures, teammate covers
Things to ask them
Who is closest to the ball?
Where can the next defender help?
Defending3v3 or 4v4Sessions 7-8Three Goals to DefendProtecting the important space while looking to counter.
How long
15 min
How many
6 or more
What you need
Four small goals, cones, balls
Setting it up
One team attacks three small goals; the other protects them and counters to one goal after a regain.
Shout Protect, pressure, help
Things to ask them
Which space must we protect first?
What happens after we win it?
Defending3v3 or 4v4Sessions 9-10Protect the GoalDenying a shot, then breaking out with the ball.
How long
15-20 min
How many
6 or more
What you need
One goal, cones, balls
Setting it up
Give one side a goal to protect and the other an end zone to reach after winning the ball. Switch roles between rounds.
Shout Block the way, force, help
Things to ask them
Where is the goal?
How can the second defender help?
Defending4v4 or 5v5Sessions 9-10Defend Each ZoneRecognizing pressure, cover and balance across the field.
How long
15-20 min
How many
8 or more
What you need
Cones, two goals, balls
Setting it up
Divide a directional field into three zones. Start with one defender in each zone, then remove the restriction as players understand the problem.
Shout Pressure, cover, balance
Things to ask them
Who pressures the ball?
Who covers the space behind them?
Defending2v1Session 11Two Against One to Side GoalsDelaying an outnumbered attack and protecting the goal.
How long
Short rounds
How many
6 or more
What you need
Two goals, balls, cones
Setting it up
Send two attackers and one defender into a small field. The defender tries to slow them down, protect the best route and win the ball if it is there.
Shout Delay, protect, recover
Things to ask them
Which route is most dangerous?
How can you buy time for help?
Small-sided game4v4 to 6v6Every weekThe GameUsing the week's idea in soccer.
How long
15-20 min
How many
8 or more
What you need
Two goals, balls, cones
Setting it up
Use two goals and the space your group can handle. Keep teams even, rotate roles, and use your league's restarts when useful.
Shout See it, decide, react
Things to ask them
What did you see?
What changes when we lose it?
Small-sided game3v3 or 4v4Session 12End-of-Season FestivalReviewing the season through games.
How long
The whole session
How many
Any
What you need
Cones, balls, goals
Setting it up
Set up two fields. Play short rounds, switch opponents and let players see every role.
Shout Play, communicate, enjoy it
The short version
Are they solving more problems than you are solving for them?
If they are, you're doing fine. The rest is the practical stuff that helps U10 practices move.
01
Before practice
Set up the small-sided arrival fields first, then the main game, then the final game.
Know the theme, player actions and one question. You do not need a speech.
Have plenty of balls beside each field so restarts are immediate.
Use the build-out line and match details your league uses when they matter to the practice game.
02
While you coach
Keep the players playing. Coach in the breaks and talk to individuals while the game continues.
Ask, then let a round happen before asking again. Players need the chance to find an answer.
Rotate players through different roles and do not lock anyone into a position.
Make the field wider for more attacking time; make it smaller for more pressure.
Use short intervals and clear restarts, especially in the first play phase.
03
What is normal at U10
Players are beginning to see teammates and space, but their decisions will still be inconsistent.
Technical mistakes are part of the decision-making process; praise the right idea as well as the execution.
Pressure, cover and balance are useful ideas only when a game lets players feel why they matter.
Enjoyment, equal involvement and a willingness to try things remain the foundation.
Where this came from
The weekly plans are adapted from the Massachusetts Youth Soccer U10 session-plan library and beginner volunteer guide, both recommended by U.S. Soccer. The diagrams here are our own simplified coaching visuals. Match-day rules are league-specific, so check yours.
Play, teach one thing, play again. Open a week to see the purpose, the games and the questions that make it easy to coach.
First 20 minutes
Intentional free play
Three quick rounds
Start with small-sided soccer and watch for the week's problem. Let the game show you what needs attention.
Middle 20 minutes
The main problem
One game with a clear challenge
Use numbers, targets and space to create the decision. Ask a question at the break, then get the ball moving again.
Last 20 minutes
Play the whole game
Put the idea back in soccer
Return to a directional game with real transitions. Rotate roles each round and resist solving every decision for them.
Use the 7v7 field when it is available, then split it into two small fields for the first play phase. A 19-yard-wide small field is plenty for 1v1 through 3v3.
These plans use the U10 source curriculum's 7v7 context. Match rules, goalkeepers, build-out lines and restarts belong to your league, so use its version on game day.
What the pictures mean
A kid on the team with the ball
A kid on the other team
A ball
You
A cone
A goal
Running with the ball
A pass
Running without the ball
01AttackingBuilding up in our own halfReceive, support, play forward when it is on
The idea Keeping the ball in the first half, then finding a way forward.
Use a 24-by-35-yard area with a goal at one end and an end zone at the other. One team builds toward the end zone; the other tries to win it and score.
The idea Keeping the ball in the first half, then finding a way forward.
Use a 24-by-35-yard area with a goal at one end and an end zone at the other. One team builds toward the end zone; the other tries to win it and score.
The idea Creating a scoring chance while protecting against the counter.
Set a regular goal at one end and two counter goals at the other. The attacking team scores in the regular goal; the defending team wins it and counters to either small goal.