Project 2030 / Grassroots

Grassroots Coaching

You volunteered to coach a team of seven and eight-year-olds. Here's a season of practices, every game drawn out, and the stuff nobody tells you beforehand.

All the games

Every game, without hunting through the weeks.

All 23 of them, each one drawn out. Handy if you want to swap something out, run a favourite again, or fill ten minutes you didn't plan for.

What the pictures mean

  • A kid on the team with the ball
  • A kid on the other team
  • A ball
  • You
  • A cone
  • A goal
  • Running with the ball
  • A pass
  • Running without the ball
Warm-up 1v1 building to 3v3 Every week Arrival game The one you start with every week
Two small side-by-side fields, each with a small goal at both ends. A couple of players on each field, one dribbling towards goal, with more arriving from the side.
How long
About 20 min
How many
2 or more
What you need
Cones, four small goals, balls

Setting it up

Split your space into two small fields with a goal at each end. As soon as two kids have arrived, start a game. It begins as 1v1 and grows - 2v1, then 2v2, then 3v3 - as more turn up. Once one field is busy, start the second one.

How it works

  • Don't wait for a full group. Whoever's there, start.
  • Send each new arrival into whichever game needs a player.

Shout Go forwards, go to goal

Things to ask them

  1. If there's a gap in front of you, what should you do?

    Go forwards, towards the goal, whenever you can.
  2. When is it better to pass than to dribble?

    When everything in front of you is blocked - then pass and let your teammate try.

Tip This isn't a teaching bit. Say hello to everyone as they arrive, watch what they're doing, and maybe ask a question or two when you pause.

Small-sided game Even teams Every week The game at the end How every session finishes
One field with a goal at each end and two even teams spread across it, with passes and a dribble towards goal.
How long
About 20 min
How many
8 or more
What you need
Two goals, pinnies, spare balls

Setting it up

Use the whole space with a goal at each end and split them into even teams. Two halves with a short break in the middle. Play it however your league plays it.

How it works

  • If the ball goes out, throw another one straight in and let them keep playing.
  • Only bother with throw-ins and goal kicks if your league uses them.

Shout Turn, spread out, score

Things to ask them

  1. Who decides whether to pass, dribble or shoot?

    Whoever's got the ball. Let them choose - that's the whole point.
  2. How can you help whoever's got the ball?

    If it's crowded near the goal, move somewhere else so they've got another option.

Tip Don't stop it for restarts, and try not to coach every play. Let them play.

Attacking Pairs against bandits Week 1 Partner Bandits Get the ball past the bandits and score.
A grid with a wide goal marked in cones at each end. Pairs share a ball and dribble towards a goal while one pair, the bandits, tries to steal it.
How long
About 18 min, in 90-second rounds
How many
8-12
What you need
Cones for two wide goals, one ball per pair

Setting it up

Mark a wide goal out of cones at each end of your space. Put everyone in pairs sharing one ball. One pair are the bandits and don't get a ball.

How it works

  • Pairs score by dribbling into a goal or passing to their partner standing in it, then turn round and attack the other one.
  • Bandits try to steal a ball and dribble it into either goal - their hideout. The pair can win it back before they get there.
  • If the bandits get a ball to a hideout, that pair loses all their points and starts from zero.
  • Bandits aren't allowed to stand in the goals.
  • Ask them how many they can score in 90 seconds. Pick new bandits each round.

Shout Heads up, find the gap, go through it

Things to ask them

  1. Where can you go if a bandit is blocking your way to the goal?

    Tell your partner to move somewhere else and make a new gap.
  2. What are the two ways of getting the ball through a gap?

    Dribble through it, or pass through it.
  3. Which bit of your foot do you use to run with the ball?

    Your laces - toes pointed down, and push the ball out in front of you.

If it's too hard

Bandits, and you're the bandit

Same setup, but every kid has their own ball and you're the only bandit. They dribble into either goal, then turn and go for the other. If you get their ball, their score goes back to zero. Once they've got the idea, put two of them together sharing a ball.

  • Where can you go if another kid is in your way?
  • What can you do if I'm standing in front of the goal?

If it's too easy

Two games of 2v2 at once

Same space, teams of two. Two separate 2v2 games run at the same time, sharing the same goals - each team defends one and attacks the other. Score by dribbling in or passing to a teammate in the goal. After a goal the scorers back off and let the ball come back out.

  • What have you got to watch out for in this game?
  • How can you help your partner make a gap?

Tip Fun twist: once the bandits get a ball into a hideout, they become scorers and the pair who lost it become the new bandits.

See the whole Week 1 practice

Attacking 2v2 Week 2 Four Corner Goals Beat a defender and get a shot away.
A small field with a goal in each of the four corners. Two players attack the two goals at the far end while two defend, with spare balls dotted around.
How long
About 20 min, in 2-minute rounds
How many
8-12
What you need
Eight goals or cone gates, spare balls

Setting it up

Split your space into two small fields and put a goal in each corner, so there are four per field. Play 2v2 with the other teams waiting on the side. Scatter spare balls around so you can restart instantly.

How it works

  • Each team defends the two goals behind them and attacks the two at the other end.
  • After two minutes both teams come off and the waiting teams go on. It starts the moment someone steps on.

Shout Which goal is open?

Things to ask them

  1. What can you do if nobody's near you?

    Run at the nearest goal and score.
  2. Where can you go if it's crowded in front of the goal?

    Switch across to the other goal - a big kick over there works.
  3. How do you aim at the goal?

    Turn and face it, point your other foot at it, and hit through the middle of the ball.

If it's too hard

Two against one

Same four goals. You stand at the side with all the balls and one team waits on each side. Before you roll a ball in, call which team sends two players and which sends one. Both teams go for it. The round ends on a goal or when the ball goes out - everyone comes off and you roll the next one in.

  • If your teammate's got the ball, where should you go?

If it's too easy

Three against three

Same setup played 3v3, swapping a sub in at least every couple of minutes. If the ball goes out, whichever team didn't kick it out grabs a spare and plays on.

  • Once you've passed it, where do you go next?

Tip Eight kids only needs one field. Fewer than that, make three teams - two play, one has a breather.

See the whole Week 2 practice

Attacking Pairs against dog catchers Week 3 Bulldogs Get through the middle and score.
A field with a strip across the middle marked in cones. Dog catchers stand inside the strip while pairs sharing a ball try to get through it and score at either end.
How long
About 18 min, in 90-second rounds
How many
8-12
What you need
Cones for the strip, two goals, one ball per pair

Setting it up

Mark a strip right across the middle of your space - that's the dog pound - with a goal at each end. You and any other grown-ups start in the pound as dog catchers, with no ball. Every pair shares a ball and lines up on an end line.

How it works

  • Shout "who let the dogs out?" to start it.
  • They sneak through the pound and score, then turn around and go for the other goal.
  • If a catcher steals their ball, that pair's score goes back to zero.
  • Miss the goal and it doesn't count. They have to shoot at the far goal before coming back.
  • Catchers have to stay inside the strip.

Shout Get through quick, keep moving

Things to ask them

  1. What's the fastest way through the middle?

    Dribble through if there's room, or knock it through to your partner.
  2. Where should your partner go to help you get through?

    To a gap on the far side, ready for the ball.
  3. If your partner's close by, which bit of your foot do you pass with?

    The inside - the flat bit - toes turned out, and swing through the middle of the ball.

If it's too hard

No catchers

Same strip and goals, but nobody's catching. Pairs just go as fast as they can through the middle and score. They lose their points if the ball goes out the side. You can stand in the strip as a thing to dribble around.

  • What's the quickest way to get it down to the goal?
  • Where do you go after you've passed it?

If it's too easy

Catchers everywhere

Take the strip away. The catchers can go anywhere. Pairs get past them, score, then turn and go the other way. Everything else stays the same.

  • Which bit of your foot do you use for a big kick?

Tip Kids can be catchers too, working in pairs inside the strip. After a few goes, let a catcher who wins a ball swap places with the kid they got it from.

See the whole Week 3 practice

Attacking 1v1 turning into 2v2 Week 4 Race to the End Zone Beat a defender and get into the zone.
Two small fields, each with a shaded scoring zone across both ends. One player dribbles towards the far zone while a defender comes across to stop them.
How long
About 20 min, in 1-minute rounds
How many
8-12
What you need
Cones for the zones, plenty of balls

Setting it up

Split your space into two small fields and mark a short scoring zone across each end. One team waits behind one zone with the balls, the other behind the opposite one.

How it works

  • On your shout, two kids go on with a ball each and head for the far zone.
  • The team without balls sends two out to stop them and steal it, then score back in the other zone.
  • You score by dribbling into the zone. Defenders can't stand in the zone waiting.
  • Once one ball's dead, those two go and help whoever's still got one.
  • Rounds last a minute. Swap ends after five.

Shout Find the gap, trick the defender

Things to ask them

  1. What do you do if there's a clear run all the way?

    Run straight at the zone with it.
  2. How can you use your teammate to trick the defender?

    Swing your leg like you're passing but don't touch it - then go the other way.
  3. If there's a gap, how do you get there fastest?

    Push it further out in front and run onto it.

If it's too hard

Two against one

Same fields and zones, but two kids go on sharing one ball against a single defender. The round ends as soon as the ball's scored or knocked out, or after a minute.

  • You've got an extra player - how do you use them?

If it's too easy

Three against two

Same fields, but with a scoring zone at one end and a proper goal at the other. The team of three starts with the ball and goes for the goal. The team of two scores by stopping the ball in the zone. First goal wins the round. Swap sides every few rounds.

  • What should you do when a defender steps in front of you?
  • When should you push the ball further ahead of you?

Tip Cheer on whoever's got the ball at the start, then once it's two against two, talk about the choices they're making.

See the whole Week 4 practice

Defending Pairs against defenders Week 5 Guard the Goals Stop them scoring in your goals.
A grid with several small triangle goals dotted around it. Defenders guard the triangles while pairs sharing a ball dribble towards the unguarded ones.
How long
About 18 min, in 1-minute rounds
How many
8-12
What you need
Cones for several triangles, one ball per pair

Setting it up

Dot several little triangle goals around your space. Pick one fewer defender than there are triangles. Everyone else pairs up and shares a ball.

How it works

  • Pairs dribble or pass into or through as many triangles as they can in a minute.
  • Defenders look after all the triangles and try to win the ball, but they can't stand inside one.
  • A pair who stops the ball inside a triangle is safe and can have a breather, but can't score again until they come back out.
  • If a defender wins their ball, that pair's count goes back to zero.

Shout Get in the way, win the ball

Things to ask them

  1. How do you know where they're coming from?

    Keep your head up and keep looking around.
  2. Where do you go if your goal's safe but another one isn't?

    Over to the one that isn't covered - get between them and it.
  3. How do you get the ball off someone?

    Get close, then either poke it away with your toe or put your foot in front of it so they can't push it forward.

If it's too hard

Tag instead of tackling

Only two triangles, one defender each. They can win the ball properly or just tag the kid who's got it - either one sends that pair back to zero. You can join in with a pair if the numbers need it, but let the kids be the defenders.

  • When should you stay near your goal?
  • What if they knock the ball too far ahead of themselves?

If it's too easy

Three against three

Two triangles, one in each half. Two teams of three - each attacks one and defends the other, scoring by passing or dribbling through. You can't stand inside the one you're defending. After a goal, the scorers leave the ball and get back to protect theirs while the others come at them.

  • When should two of you be close together?
  • Where does the third one go if the other two have got it covered?

Tip This one's about defending, so talk to the defenders. Let the pairs get on with it.

See the whole Week 5 practice

Defending 2v2, straight back on Week 6 Corners Stop them getting a shot away.
A small field with a goal at each end and kids waiting in all four corners. The coach stands at the side with the balls, ready to roll one in for the next two players.
How long
About 18 min, in 30-second rounds
How many
8-12
What you need
Cones, two to four goals, lots of balls

Setting it up

Mark a small field with a goal at each end - two of them if you've got the numbers. Split the group in half, with each half waiting in the two corners of their own end line. You stand off to the side with all the balls.

How it works

  • You roll a ball in and one kid from each corner runs on to play 2v2.
  • The round's over as soon as someone scores or the ball goes out. Everyone comes off and you roll the next one in.
  • Nobody goes on before the ball does.

Shout Get back, get in the way

Things to ask them

  1. What's your job the second the other team gets the ball?

    One of you goes at the ball, the other gets back and covers the goal.
  2. Where do you go if they get past you?

    Back towards your own goal.
  3. How do you get the ball off them?

    Get close, then poke it away or block it so they can't push it forward.

If it's too hard

One against two

Same idea, but whichever side you roll the ball to sends one player and the other side sends two - so the defenders have an extra.

  • There's two of you - who goes for the ball and who covers?

If it's too easy

Three against four

Use the whole space. Whichever side you roll it to sends four, the other sends three. Rounds last a minute, and you throw a new ball in whenever one goes out.

  • How do three of you cover a goal against four?

Tip Roll the ball to whoever's had the least to do, and aim it nearer one team than the other rather than straight down the middle.

See the whole Week 6 practice

Defending 2v2 Week 7 Three Goals, One Goal Cover three goals with two players.
A field with three small goals along one end line and a single goal at the other. Two attackers head for the three goals while two defenders come out to stop them.
How long
About 18 min, in 1-minute rounds
How many
8-12
What you need
Four small goals or cone gates, balls

Setting it up

Put three small goals along one end line and a single goal at the other. Half the group waits at each end. The team defending the single goal starts with the ball.

How it works

  • Two attackers go on; as soon as they do, two from the other end come on to defend.
  • Whoever's got the ball can go at any of the three goals. If the defenders win it, they can go the other way and score in the single one.
  • Defenders can't come on until the attackers have taken their first touch.
  • Rounds last a minute, and you can roll new balls in - they can score more than once.

Shout Which goal is the danger?

Things to ask them

  1. Which of the three goals is the dangerous one right now?

    Whichever one's closest to the ball.
  2. Where should you be standing if a goal's in danger?

    In between the ball and that goal.
  3. What if they knock the ball too far in front of themselves?

    Step in and nick it off them.

If it's too hard

Two defenders, one attacker

One attacker goes on, and as soon as they touch the ball two defenders come out. Rounds are 30 seconds, or until it's scored or goes out. Swap who's attacking and who's defending after a few goes.

  • There's two of you against one - who goes and who waits?

If it's too easy

Two defenders, three attackers

Three attackers against two defenders, minute-long rounds. Everything else is the same.

  • How do two of you cover three goals?

Tip You'll want to help the attackers because there are fewer of them. Don't - this one's about the defenders working together.

See the whole Week 7 practice

Defending 3v3 Week 8 Defend Your Goal Close down whoever's got the ball.
A field with a goal at one end and a shaded scoring zone at the other. Three defenders protect the goal while trying to win the ball and get it into the zone.
How long
About 18 min, in 4-minute rounds
How many
8-12
What you need
One or two goals, cones for the zone

Setting it up

One goal at one end and a short scoring zone at the other. Play 3v3. The team you're coaching defends the goal, and scores by stopping the ball in the zone - either dribbling in or passing to someone in it. The other team scores in the goal.

How it works

  • Nobody's allowed to just stand in the zone waiting, but you can step in to stop someone scoring.
  • Everything else, play it how your league plays it.

Shout Go to the ball, win it back

Things to ask them

  1. If you're nearest to the ball, what should you do?

    Get close and don't let them run straight at your goal.
  2. When's the right moment to try and take it?

    When they knock it too far ahead of themselves.
  3. How do you get to the ball and cover your goal at the same time?

    Curve your run, so you end up between them and the goal.

If it's too hard

Three against two

Same idea on a smaller field: three defend the goal against two attackers, and score by stopping the ball in the zone.

  • You've got an extra defender - who goes to the ball and who covers?

If it's too easy

Three against four

Use the whole space with a goal at each end. Your three defend theirs against four, and score in the other one.

  • You're a player short - who goes to the ball?

Tip Talk to the team without the ball. All of it.

See the whole Week 8 practice

Attacking Pairs against defenders Week 9 Pairs Against the Defenders Two of you, working together, beating a defender.
A grid with three small goals along each end line. Pairs sharing a ball pass and dribble past two defenders in the middle to score in any of the goals.
How long
About 18 min, in 2-minute rounds
How many
8-12
What you need
Six small goals or cone gates, one ball per pair

Setting it up

Put three goals along each end line. Pick two or three defenders; everyone else pairs up and shares a ball.

How it works

  • Pairs get past the defenders and score in any of the three goals, then grab any ball and go for the three at the other end.
  • Shooting, passing or dribbling into a goal all count.
  • If a defender wins a ball and knocks it off the side, that pair goes back to zero.
  • How many can they get in two minutes? Swap the defenders each round.

Shout Heads up, move with your partner

Things to ask them

  1. How do you know where the goals and the defenders are?

    Look up and check whether your way through is open or blocked.
  2. How can two of you get past one defender?

    Run at the defender, see if they come to you, then pass round them.
  3. Why turn and face your partner before you pass?

    Because facing them makes the pass go where you want it to.

If it's too hard

Just get over the line

No goals at all - pairs score by getting the ball over the end line, either dribbling over it or passing to their partner over it. You and any other grown-ups start as the defenders. After a few rounds, step out, pick two or three kids to defend and go back to the main game.

  • Where can your partner go so you can pass to them?

If it's too easy

Three against two

Same six goals, played as a proper 3v3 or 3v2 - the bigger team starts with the ball and attacks the three goals at one end, then turns and goes for the other three.

  • How do you keep it moving between three of you?

Tip After a few good rounds, let a defender who wins a ball swap in with the pair they got it from.

See the whole Week 9 practice

Defending Pairs against zone defenders Week 10 Defend Your Zone Defending as a group, in front of your own goal.
A field split across into three bands with one defender in each. Pairs sharing a ball work their way through all three bands towards the goal at the end.
How long
About 18 min, in 1-minute rounds
How many
8-12
What you need
Cones to mark the bands, two goals, one ball per pair

Setting it up

Split your space across into three bands with a goal at each end. Put one defender in each band, and they have to stay in it. Everyone else pairs up and shares a ball.

How it works

  • Pairs work their way through all three bands and score at one end, then come back through and score at the other.
  • Miss the goal and it doesn't count - carry on to the other end.
  • If a defender wins their ball, that pair goes back to zero.

Shout Push them wide, win it back

Things to ask them

  1. Why is it worth getting close to whoever's got the ball?

    It makes them hurry and look down at their feet.
  2. When's the right moment to go for it?

    When they push it too far ahead of themselves.
  3. How do you go at the ball and cover the goal at once?

    Curve your run so you're covering the goal on your way there.

If it's too hard

Two bands and a spare defender

Split it in half instead of into three. One defender in each half, plus one extra who's allowed to go anywhere. Same scoring.

  • When should the spare defender come across and help?

If it's too easy

Three defenders, go anywhere

Split it in half, with three defenders who can go wherever they like and have to look after both goals between them.

  • Who goes to the ball and who covers the goal?

Tip Let the defenders count how many balls they win and challenge the next lot to beat it. You can hold a band yourself if you're short.

See the whole Week 10 practice

Defending 2v1, straight back on Week 11 Two Against One One defender holding off two attackers.
A small field with a goal tucked near a corner at each end. The coach stands at the side with the balls, with a team waiting on each side, ready to send players on.
How long
About 18 min, in 30-second rounds
How many
8-12
What you need
Two to four small goals, lots of balls

Setting it up

A small field with a goal at each end, tucked near the nearest corner. You stand at the side with all the balls and a team waiting on each side.

How it works

  • You roll a ball in. Whichever side it goes to sends one player; the other side sends two.
  • Each team has one goal to score in and one to look after.
  • The round's over on a goal or when the ball goes out. Everyone off, next ball in.

Shout Get in the way, win the ball

Things to ask them

  1. What should you do if your goal's wide open?

    Get back and stand in front of it.
  2. What does it actually mean to tackle someone?

    Getting close enough to touch the ball, then taking it.
  3. How do you nick it off them without fouling?

    Come at them from the side, get slightly in front, and reach in with your toe.

If it's too hard

Players on first

They go on before the ball does. You say which team's got two and which has one, then roll it to whoever's on their own. Rounds last a full minute with new balls rolled in as needed.

  • When do you go to the ball and when do you hang back?

If it's too easy

Two against two

Same rolling game, but both sides send two when the ball goes in.

  • How do you and your partner split up the job?

Tip The two will both chase the ball together. Help them work out when one goes and the other hangs back. Set up two of these if you can - twice as much playing.

See the whole Week 11 practice

Small-sided game Even teams Week 12 End-of-Season Festival Finish the season with a mini tournament - same game each time, with a different twist.
Two small fields running side by side, each with a goal at both ends and even teams playing, with a scoreboard noted at the side.
How long
Rounds of 6-8 min with a break between
How many
8 or more
What you need
Goals and pinnies for as many small fields as you can fit

Setting it up

Split everyone into even teams - threes or fours, whatever keeps them all playing. Change opponents each round if you can, and add up the scores between games.

How it works

  • Three points for a win, two for a draw, one for a loss, plus whatever the round's bonus is.
  • Keep track of goals scored and let in, in case you need a tie-breaker.
  • Make the rounds shorter or longer to fit the time you've got.

The rounds

  • Round 1 - Normal game No twists, no bonus.
  • Round 2 - Three passes String three passes together before you score and it counts triple.
  • Round 3 - First time Score without stopping the ball first and it counts five times.
  • Round 4 - Everyone over the line Your whole team has to be in the other half for a goal to count.
  • Round 5 - Everyone scores Once you've scored, you can't score again until everyone on your team has one.
  • Round 6 - Win by two Win by exactly two and you get five bonus goals. 3-1 counts, 3-2 doesn't.
  • Round 7 - Normal game No twists, no bonus.

Shout Play, have fun, see who wins

Tip Change any of these if it'll suit your group better. Nobody's checking.

See the whole Week 12 practice

Ball work Everyone with a ball Any week Freeze Tag with a Ball Dribbling with their heads up - and a worked example of adding rules one at a time.
A square marked with cones. Every kid has a ball and is dribbling around inside it, with one kid tagging and another frozen holding their ball above their head.
How long
About 15 min, in 1-minute rounds
How many
Any
What you need
Cones, a ball each

Setting it up

Mark out a square, every kid with a ball. Run it as ten or twelve one-minute rounds instead of one long game.

How it works

  • Round 1: everyone just dribbles around and learns where the edges are. Nobody's getting tagged yet.
  • Rounds 2 and 3: they dribble and try not to get tagged by you. Who gets caught the fewest times?
  • Rounds 4 and 5: if you tag them they're frozen until they count to five, then off they go again.
  • Rounds 6 and 7: ask them how to unfreeze a teammate - a tag, or rolling their ball through their legs. Frozen kids hold their ball over their head so everyone can see.
  • Rounds 8 to 10: now they're the freeze monsters, a new one each round.

Shout Head up, ball close

Tip This is a dribbling game, not a tag game. If it turns into a chase you've lost the point. The same build-it-up approach works on nearly anything - give them the edges and the direction first, then add one rule per round.

Attacking 1v1 Extra One on One, Two Goals Running with the ball, changing direction, spotting the space.
A small square with two goals set well apart on the far side, one attacker with the ball choosing between them and one defender.
How long
Short rounds
How many
2 or more
What you need
Four cones

Setting it up

A small square with two goals set well apart. One attacker against one defender, and the attacker can score in either goal.

Shout Which one's open?

Things to ask them

  1. Which goal is open?

  2. Can you change direction?

  3. When can you really go for it?

Attacking 2v2 Extra Two on Two to the Cones Working with a teammate without being told to pass.
A wide, shallow field with a row of cone targets along each end and two players against two.
How long
Short rounds
How many
4 or more
What you need
Cones

Setting it up

Make the space wider than it is long. Each team looks after a row of cones and scores by knocking the ball into or through the other team's row.

Shout Dribble if it's open, pass if they come to you

Tip Watch for whether they dribble when there's space, pass when a defender commits, move away from trouble, and how quickly they react when they lose it.

Attacking 2v2, 3v3 or bigger Extra Four Goal Game Getting their heads up and spotting space, without being told to spread out.
A square field with two goals along each end line, so each team has two to attack and two to defend.
How long
Any
How many
4 or more
What you need
Four small goals or cone gates

Setting it up

Give each team two goals to attack instead of one. The extra goal makes spreading out something they work out for themselves, instead of something you shout.

Shout Is the other goal open?

Tip Start with no extra rules. Only add something if it actually gets them doing what you wanted.

Attacking 2v2, straight back on Extra In and Out Reacting fast, and getting loads of goes at it.
A small field with two lines of kids waiting beside the coach, who rolls a ball in for the next pair from each line to play two against two.
How long
Keeps going
How many
8 or more
What you need
Two goals, lots of balls

Setting it up

Two lines of kids next to you. Roll a ball in and the first two from each line play 2v2. The second the ball goes out or someone scores, the next two are straight on.

Shout Forwards first

Tip Keep the balls with you and never let it stop. The whole point is that they're playing instead of fetching.

Ball work Everyone with a ball Extra Gates Lots of touches, both feet, changing direction.
Pairs of cones scattered around a square making little gates, with kids dribbling their own ball through them in different directions.
How long
5-10 min
How many
Any
What you need
Lots of cones, a ball each

Setting it up

Scatter pairs of cones around the space to make little gates. Every kid has a ball.

Shout How many gates in a minute?

Tip Challenge them to use as many different gates as they can, both feet, and to turn between them.

Ball work Everyone with a ball Extra Sharks and Minnows Dribbling with someone coming at them.
A grid with sharks waiting in the middle and kids with balls lined up at one end, dribbling across to the far side.
How long
Short rounds
How many
Any
What you need
Cones, a ball each

Setting it up

Normal sharks and minnows, except every minnow has a ball and has to get it to the far side.

Shout Head up

Tip Don't leave anyone out for long. A kid who loses their ball becomes a shark, comes straight back on, or does a quick job and rejoins.

Small-sided game 2v2 or bigger Extra End Zone Running at space with the ball.
A field with a shaded scoring zone across each end and small teams playing towards them.
How long
Any
How many
4 or more
What you need
Cones

Setting it up

Score by dribbling into the zone at the far end with the ball under control. Later on you can let them score by receiving a pass in there instead.

Shout Under control

Small-sided game 1v1 up to 3v3 Extra Numbers Quick changes, lots of decisions.
A field with a goal at each end, two teams waiting along the sides, and the coach calling a number so two from each team run on.
How long
Keeps going
How many
6 or more
What you need
Two goals, balls

Setting it up

Two teams waiting along the sides. Call out one, two or three and that many run on from each team, so you get instant 1v1s, 2v2s and 3v3s.

Shout Go!